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Wednesday, January 28, 2015

Tête-à-tet

This is a republication of a blog post from my old Wordpress site. Some formatting may be broken. Originally published October 8, 2014.

Introduction

Tetrahedron packing is the open mathematical/computational problem of how best to fill space with tiny pyramids, or tetrahedra.

This four-sided die is a tetrahedron.

Tetrahedron do not completely fill space, though the best packings come pretty close (around 83% — compared to ~74% for spheres)

Images of ideal packing motifs from Haji-Akbari, Engel, Glotzer et al. Full paper at Nature.

I built a tetrahedral packing program inspired by chemical packing of tetrahedra. I couldn’t get this approach to work very well — in fact it’s trivial to beat my program by just placing tetrahedra on a grid. Nevertheless, it was fun to construct and I might revisit it sometime later.

Some Figures

The code and some explanation is available on my github. The idea was to start with a solid-state structure known to be approximately tetrahedrally close-packed, insert regular tetrahedra into the spaces, and compress.


Top: crystal structure of Mg2Zn11, at tetrahedrally close-packed structure. Middle: regular tetrahedra centered on the voids of Mg2Zn11, aligned as much as possible with the original atoms. Bottom: tetrahedra after some compression.

You can see many more images here.

 

Conclusions

I used some techniques I was familiar with from the chemical literature (annealing, Ewald summation) to try to move tetrahedra into a higher packing density. While this was able to break out of early jamming, this approach seemed to stall around 14% packing density. This is unfortunate, because a Bravais packing (i.e. placing tetrahedra on a grid) gives 33% packing density! The initial configuration doesn’t seem to make a big difference:

Packing fractions for different chemically-inspired initial configurations.

Adding a cooling profile helps a little bit:

Different cooling profiles. Here, the temperature affects how much a tetrahedron can move randomly at each step.

Random initial configurations do about as well (if not better) than TCP-inspired configuration (I didn’t look into this extensively, but in retrospect this is not surprising given how distorted some tetrahedra are in the chemical structure).

I ran the simulations on my laptop, which is CPU limiting. I ran one simulation for a very long time, but progress seems to hit a wall around 14%:

Game, tet, match. Oh well!

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